This course addresses the need by design professionals to prototype interactive systems comprising both hardware and software components, and to assess these solutions based on principles of cognitive and physical human factors. Through iterative prototyping of both screen-based interfaces and tangible interfaces using simple microcontrollers, this class teaches basic programming, integration of electronic sensors and outputs into physical prototypes, and principles of human factors testing for assessment of interactive interfaces.
The act of play heightens optimism, energy, joy, memorable experiences, and is an essential part of a fulfilling and well life. Play is a catalyst for creativity and innovation and can exist in unexpected situations. In this course, students will explore the benefits and possibilities facilitated by play via concepts and theories of play for educational, imaginative and wellness purposes. Students will apply these concepts to designed products and/or communication tools that connect to personal skill sets and interests.
This course is the second in a series addressing the need by design professionals to prototype and assess interactive systems comprising both hardware and software components. Students will refine and build upon skills gained in Prototyping I while exploring algorithms for the capture and manipulation of data to create new modes of interaction in areas such as networked and mobile devices, kinetic sculpture, wearable circuits, and novel electronic tools.
This is an upper-level course designed to take advantage of resident/adjunct/visiting faculty members' expertise or a special focus wanted by the School for one or two terms. These courses might provide an in-depth treatment of recent advances in subjects of current interest in a given field whose subject matter is not necessarily needed to be offered long term. A specific "topic" may be delivered a maximum of two terms.